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Concernant les problématiques de compilation croisée, il est à noter qu’Apple a modifié récemment la licence d’utilisation que chaque développeur doit signer lors du téléchargement de l’iPhone OS 4 SDK :
3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
Le risque de se voir refuser l’accès à l’Appstore pour une application conçue par cross compilation est donc bien réel.
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